
You'll see your engine and anything attached to it on this screen there are also lots of buttons. You start with access to only a few cities go to the station that has your first train to begin. Now if you'll excuse me, I have a train to catch, just as soon as I'm done deciding what cargo goes in it. There are a few features (Bitbook, social elements like Pocket Planes' flight crews) that don't exist in Pocket Trains (yet) but the game is so polished and shiny and funny that it's hard to even miss them. "Balance" would be the name of the game, if the game weren't already called Pocket Trains. You can speed things up in a variety of ways by buying Bux, but there are so many ways to earn Bux that there's no reason to spend real-life money for them if you don't want to. Prices increase at roughly the same rate as your income and you only see train parts that are appropriate for your level, meaning that it's nearly impossible to encounter a bottleneck where you need that new, shiny engine but it would take two weeks to earn the coins for it. You also have to refuel your trains, which happens automatically as they idle in the stations.Īs usual with NimbleBit's games, Pocket Planes' strength is in how well it scales. This means you'll be dropping cars off a lot so you can get that hayride car from Minsk to Rome, and it means you get to create a brightly colored map of train routes just as gorgeous as the ones in every subway station. In Pocket Trains each bit of track is "owned" by a single railroad, and it costs coins to claim tracks or change who owns it. There are extra challenges and special cargo that help you advance as well. You start with a few engines, cars, and cities, and build your empire bit by bit as you earn coins and make deliveries. Gameplay is easy to pick up, especially for fans of Pocket Planes.

Now NimbleBit is turning us into train magnates with their newest simulation game, Pocket Trains! Then we tried our hand at air traffic control in Pocket Planes. First we managed a skyscraper in Tiny Tower.
